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[悬赏]虚拟现实技术:2017的趋势、市场统计与初创公司 (已翻译40%)

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英文原文:Virtual Reality Technology: Main Trends, Statistics & Startups to Follow in 2017
标签: 人工智能
admin 发布于 2017-07-26 11:32:16 (共 5 段, 本文赏金: 30元)
参与翻译(2人): cyt5969858 廿九_ 默认 | 原文

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It's been a year since Virtual Reality technology market has been officially launched and now after 12 months of the real performance of the major tech players, we can finally see the realtrends, statistics and the future of VR market. In this article, I would like to dive into Virtual Reality technology as tech trend and show you what we know about VR market for today, market predictions and of course, take a look at great startups actively using virtual reality technology. Let's begin our VR journey.

What is Virtual Reality technology?

VR is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

  • To create and enhance an imaginary reality for gaming, entertainment, and play (Such as video and computer games, or 3D movies, head-mounted display).
  • To enhance training for real life environments by creating a simulation of reality where people can practice beforehand (Such as flight simulators for pilots).
  • Virtual reality is possible through a coding language known as VRML (Virtual Reality Modeling Language) which can be used to create a series of images, and specify what types of interactions are possible for them.


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Statistics, facts and predictions for VR market

Nielsen just publishes latest statistics and showing that for today 51% of respondents know what a VR or AR-headset is. A year earlier heard about these devices, only 28% of respondents. Thus, in just one year, people's awareness of the technology of virtual and augmented reality has almost doubled. Among gamers, awareness of VR-headsets and games increased from 37% to 63%.

If the last year's profit of VR was 1.8 billion dollars in 2017 is predicted to earn 5 billion dollars. According to The Motley Fool, virtual reality technology is expected to be a $30 billion industry by 2020. At the same time, most of the money will be received from the sale of virtual reality headsets, games and videos.

According to AngelList, tracking startups, at the moment there are 1449 virtual reality startups, with an average of $ 5 million valuations each.

Facebook announced in 2016 that there's already available 250 applications for Facebook Oculus Home ecosystems. It is not so much compared with two million applications in the Google Play store, but it's well enough to take a diverse user a virtual reality headset. As well as, Google, Facebook currently takes 30% of all sales of virtual reality applications.



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Virtual Reality technology trends in 2017

vSport games

VR companies seek to cover all our home activities together with VR products: sports, shopping, theme parks. Virtual reality will touch and cover any possible social activity. For example, currently, there are several companies developing VR software that will bridge the gap between the old and the new way of sport gaming that we can call vSports – games and experiences that take the competitive and physical nature of traditional sports and merge it with the digital immersiveness of virtual reality. 

Full immersion

There is no end in perfecting the visual and auditory aspects of experiencing a virtual environment., that's why in the nearest future we might be already experiencing touch and smell senses while using VR headsets.

Strategic Alliances

Big tech companies see the necessity to share their expertise and knowledge between each other to achieve better results. For example, Intel and Microsoft will be collaborating in order to optimize Windows-based content on Intel-based VR devices. 

Virtual Reality cinemas

Already this year, in Amsterdam will be opened the world's first ever VR cinema. The world’s first ever Virtual Reality Cinema sprang to life in Amsterdam this year. Cinema experience will never be the same again: special effects, first person storytelling. 

Powerful processors

This trend was pretty obvious to be here. Together with all of this new powerful hardware and software, we are faced with a next step - efficient processors that are used for VR software and technologies. Even the slightest hint of lag can shatter the illusion of the virtual environment, so it is crucial computing power is keeping up with the other developments being made in the world of VR.

The demand for VR developers

With some major players hunting for the very special talent, a demand of developers has emergently grown. For example, in Facebook around 200000 of developers have already registered as engaged in the development of games for the virtual reality headset Oculus Rift. Seems like in 2017 this trend continues to gain momentum.

Virtual Reality shopping experience

The wall between VR and shopping will be broken. Actually, Alibaba was a pathbreaker that created a VR tour for its buyers, although this kind of shopping is still kinda in its infancy. Many predictors believe that the future of VR shopping is directly connected with a continuous growth of the VR industry itself. Without any doubt, for the future of buying clothing online, retailers could have a huge advantage. More about VR shopping experience you can read here.

Cost Reduction

If you need to buy a single VR headset, it won’t cost you an arm and leg. However, taking into account that you’d like to use it together with a PC/laptop, then it would cost you much much more. Unfortunately, VR software needs much more power than the average computer could provide and the final cost of your VR system might cost you more than few thousands of dollars. Fortunately, a few years of research and development, combined with tapered cultural expectations should iron out the cost issues. Major tech brands will likely work to get a fully operational all-in-one VR system under a thousand dollars within the next year or two, declining to only a few hundred dollars not long after that.

Facebook Space

Probably, it's the most awaiting and notable changes that VR market and users are waiting for. Facebook Spaces will deliver virtual hangouts in which users connect with one another through the proxy of avatars. The Facebook feature will eventually upload the company's complete catalogue of 360-degree imagery, meaning that users will be able to virtually meetalmost anywhere.



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VR技术如何对全球产业产生影响

旅游业

  • Expedia在预订房间的VR之旅
  • 古迹与城市的虚拟探索
  • 给长途飞行增加乐趣

教育业

  • 虚拟的课堂,含有可操纵的3D版本的课程材料,例如一个细胞模型
  • 吸引学生的虚拟实地考察

医疗业

  • 使用虚拟患者进行外科医师培训
  • 远程医疗与远程手术

太空旅行

  • 不仅训练人类,也训练机器人来进行借助背带和跑步机适应低重力环境。
cyt5969858
翻译于 47天前
 

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将于2017上市的伟大的虚拟现实技术初创公司

1. Survios 

这是个游戏计划。在洛杉矶科技界的支持下,幸存者刚刚结束了2016年最大的一轮投资--C轮融资五千万美元他们的游戏--原始数据已经成为蒸汽图排名VR游戏中的第一名

2.  Altspace VR

你想要一个很酷很吸引人的地方和你的朋友们一起吗?!拥有超过一千五百万欧元的投资Altspace创建了一个互动平台,你甚至可以在你的iphone上使用。

3. Prizmiq

正如我们已经提到的,虚拟现实购物可能很快成为主要的虚拟现实活动之一。Prizmiq预感到了即将到来的趋势,创造了一个创新的家庭购物平台,带来了一个真实的三维产品模型,供消费者与他们互动。

4. 魔术飞跃

在谷歌、阿里巴巴、WD工作室和其他公司的支持下,魔术飞跃无疑是在做一些真正具有革命性的事情。主要的想法是,通过可穿戴设备,人们将能够以电影的方式与虚拟物体交互。

5. SurrealVR

SurrealVR为内容开发者和HMD制造商提供了一个附带的社交VR框架,这样他们就可以让任何VR体验变得社会化。SurrealVR为虚拟现实提供跨平台支持,支持化身、语音识别、网络游戏和物理、购物等。

6.Opuscope

你有没有想过,如果历史可以与虚拟现实技术结合起来,你将享受学习的互动过程?Opuscope开发了 Holostoria这个软件允许你创建全息实验,将于2017年初发布。霍Holostoria旨在突出地、放大化地讲述故事。它将用于文化,零售,奢侈品和活动部门,并已在卢浮宫进行了测试。

7. WorldViz

在英特尔的支持下,WorldViz通过使“矩阵”的沉浸世界更接近现实,使其能够与虚拟环境进行交互和导航正革命性地改变我们如何与信息互动。现在你可以探索和体验不再存在或想象的世界。例如,你可以在你的新房子改造前在起居室里走动,或者在它建成之前就体验到办公空间。

8. Atheer Air

Atheer是一个Atheer的空气眼镜一起使用有用的VR软件和工具。他们将展示增强现实工具集,如核对表和数据读取,帮助提供无桌作者比如外科医生,里面有更多的信息,没有手。

9. Jaunt VR

Jaunt绝对是你已经可以测试到的电影的未来。使用jaunt的重新想象的完全身临其境的应用可以体验到最广泛的高级电影VR体验。

10. Spaceout VR

你肯定会喜欢这个有趣的VR创业公司。这个想法是,SpaceoutVR使用您的音乐集来创建一个沉浸式的可视化场景

廿九_
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