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[悬赏]虚拟现实技术:2017的趋势、市场统计与初创公司 (已翻译40%)

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英文原文:Virtual Reality Technology: Main Trends, Statistics & Startups to Follow in 2017
标签: 人工智能
admin 发布于 2017-07-26 11:32:16 (共 5 段, 本文赏金: 30元)
参与翻译(2人): cyt5969858 廿九_ 默认 | 原文

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It's been a year since Virtual Reality technology market has been officially launched and now after 12 months of the real performance of the major tech players, we can finally see the realtrends, statistics and the future of VR market. In this article, I would like to dive into Virtual Reality technology as tech trend and show you what we know about VR market for today, market predictions and of course, take a look at great startups actively using virtual reality technology. Let's begin our VR journey.

What is Virtual Reality technology?

VR is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

  • To create and enhance an imaginary reality for gaming, entertainment, and play (Such as video and computer games, or 3D movies, head-mounted display).
  • To enhance training for real life environments by creating a simulation of reality where people can practice beforehand (Such as flight simulators for pilots).
  • Virtual reality is possible through a coding language known as VRML (Virtual Reality Modeling Language) which can be used to create a series of images, and specify what types of interactions are possible for them.

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Statistics, facts and predictions for VR market

Nielsen just publishes latest statistics and showing that for today 51% of respondents know what a VR or AR-headset is. A year earlier heard about these devices, only 28% of respondents. Thus, in just one year, people's awareness of the technology of virtual and augmented reality has almost doubled. Among gamers, awareness of VR-headsets and games increased from 37% to 63%.

If the last year's profit of VR was 1.8 billion dollars in 2017 is predicted to earn 5 billion dollars. According to The Motley Fool, virtual reality technology is expected to be a $30 billion industry by 2020. At the same time, most of the money will be received from the sale of virtual reality headsets, games and videos.

According to AngelList, tracking startups, at the moment there are 1449 virtual reality startups, with an average of $ 5 million valuations each.

Facebook announced in 2016 that there's already available 250 applications for Facebook Oculus Home ecosystems. It is not so much compared with two million applications in the Google Play store, but it's well enough to take a diverse user a virtual reality headset. As well as, Google, Facebook currently takes 30% of all sales of virtual reality applications.

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Virtual Reality technology trends in 2017

vSport games

VR companies seek to cover all our home activities together with VR products: sports, shopping, theme parks. Virtual reality will touch and cover any possible social activity. For example, currently, there are several companies developing VR software that will bridge the gap between the old and the new way of sport gaming that we can call vSports – games and experiences that take the competitive and physical nature of traditional sports and merge it with the digital immersiveness of virtual reality. 

Full immersion

There is no end in perfecting the visual and auditory aspects of experiencing a virtual environment., that's why in the nearest future we might be already experiencing touch and smell senses while using VR headsets.

Strategic Alliances

Big tech companies see the necessity to share their expertise and knowledge between each other to achieve better results. For example, Intel and Microsoft will be collaborating in order to optimize Windows-based content on Intel-based VR devices. 

Virtual Reality cinemas

Already this year, in Amsterdam will be opened the world's first ever VR cinema. The world’s first ever Virtual Reality Cinema sprang to life in Amsterdam this year. Cinema experience will never be the same again: special effects, first person storytelling. 

Powerful processors

This trend was pretty obvious to be here. Together with all of this new powerful hardware and software, we are faced with a next step - efficient processors that are used for VR software and technologies. Even the slightest hint of lag can shatter the illusion of the virtual environment, so it is crucial computing power is keeping up with the other developments being made in the world of VR.

The demand for VR developers

With some major players hunting for the very special talent, a demand of developers has emergently grown. For example, in Facebook around 200000 of developers have already registered as engaged in the development of games for the virtual reality headset Oculus Rift. Seems like in 2017 this trend continues to gain momentum.

Virtual Reality shopping experience

The wall between VR and shopping will be broken. Actually, Alibaba was a pathbreaker that created a VR tour for its buyers, although this kind of shopping is still kinda in its infancy. Many predictors believe that the future of VR shopping is directly connected with a continuous growth of the VR industry itself. Without any doubt, for the future of buying clothing online, retailers could have a huge advantage. More about VR shopping experience you can read here.

Cost Reduction

If you need to buy a single VR headset, it won’t cost you an arm and leg. However, taking into account that you’d like to use it together with a PC/laptop, then it would cost you much much more. Unfortunately, VR software needs much more power than the average computer could provide and the final cost of your VR system might cost you more than few thousands of dollars. Fortunately, a few years of research and development, combined with tapered cultural expectations should iron out the cost issues. Major tech brands will likely work to get a fully operational all-in-one VR system under a thousand dollars within the next year or two, declining to only a few hundred dollars not long after that.

Facebook Space

Probably, it's the most awaiting and notable changes that VR market and users are waiting for. Facebook Spaces will deliver virtual hangouts in which users connect with one another through the proxy of avatars. The Facebook feature will eventually upload the company's complete catalogue of 360-degree imagery, meaning that users will be able to virtually meetalmost anywhere.

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  • 虚拟的课堂,含有可操纵的3D版本的课程材料,例如一个细胞模型
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  • 使用虚拟患者进行外科医师培训
  • 远程医疗与远程手术


  • 不仅训练人类,也训练机器人来进行借助背带和跑步机适应低重力环境。
翻译于 47天前



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1. Survios 


2.  Altspace VR


3. Prizmiq


4. 魔术飞跃


5. SurrealVR



你有没有想过,如果历史可以与虚拟现实技术结合起来,你将享受学习的互动过程?Opuscope开发了 Holostoria这个软件允许你创建全息实验,将于2017年初发布。霍Holostoria旨在突出地、放大化地讲述故事。它将用于文化,零售,奢侈品和活动部门,并已在卢浮宫进行了测试。

7. WorldViz


8. Atheer Air


9. Jaunt VR


10. Spaceout VR


翻译于 1天前



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